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Cheating: Gaining Advantage in
Videogames
Mia Consalvo
Cambridge, MA: The MIT Press, 2007.
Endnotes, references, and index. 228 pp.
$35.00 cloth. ISBN: 9780262033657
by Thomas S. Henricks
[First Paragraph]
As many scholars have noted, play activities
commonly exhibit both order and
disorder. On the one hand, people at play
routinely establish and abide by rules that
detail how they must behave if they want
to sustain the event. On the other hand,
players are commonly encouraged to be
rebellious, impertinent, and otherwise disorderly
in their behavior. Ready to take
either of the two different directions, people
play with the implements and game
pieces that are objects of their endeavor.
Frequently, they play with one another.
And sometimes they play with the rules. |